Play Spring 2012 Games
Freezing Solid
Click Here to Play In-Browser (Unity), Mac Download, PC Download


Chris DeLeon: Project Lead, Programming, Core Gameplay, Level Design (x3)
Matthew Guzdial: Level Design (x3), Bosses (x2), Sound Effects, Music (x3)
Carson Britt: Level Design, Models (x6), Addl. Design
Larry Smith: Music (x3), Models (x2)
Peter Aquila: Level Design, Addl. Design
Shane del Solar: Model, Addl. Design
Patrick Coursey: Addl. Design
Crystal Ball
Click Here to Play In-Browser (Unity)


Shane del Solar: Project Lead, Engine Programming, Level Design
Steven Klein: Engine Programming, Level Design
Matthew Guzdial: Level Design (x2)
Chris DeLeon: Engine Programming, Level Design
Kevin MacLeod: Music
Ninjas Don't Like Trains
Click Here to View in Google Play (Android App Store)


Ozzie Smith: Game Director and Producer
Eric Huang: Programmer
Jonathan D. Thomas: Programmer
Carson Britt: Art
Vu Ha: Ninja Art
Sam Wagstaff: Sound and Music
Jacob Hudlow: UI Design (older version)
Chris Deleon: Special Thanks
Spoken Black Tiles
Click Here to Play in Browser (Unity)


Rhys Saraceni: Project Lead, Game Design, Level Design, Art
John Howard: Programming
Josh Faubel: Programming
Alex Liberatore: Sound Design
Armor Smash
Click Here to Play In-Browser (Unity)


Vu Ha: Project Lead, Game Design, Programming, UI Artist
Larry Smith: Models, Animation
Elyse Watson: Armor Designer
Commie Car Combat
Click Here to Play In-Browser (Flash)


Colton Spross: Project Lead, Programming
Chris DeLeon: Art and Design
Kevin Jones: Art and Design
Escargo Away
Click Here to Download Android App .apk
(Screenshots coming soon)
Andre Giron: Project Lead, Programming
Eric Huang: Programming, Level Design
Keith Johnson: Art Design
Play Fall 2011 Games
Zylatov Sisters
Click Here to Play In-Browser (Flash)


Chris DeLeon: Programming, Core Design, Project Lead, EraserBot, Specials
Colton Spross: Levels, Enemy (ElectroMedusa), Weapons (BodyRemover, FreezeRay, StickyBomb)
Carson Britt: Levels, Enemy (MagnetBot), Weapons (Corroder, Hacker)
Patrick Coursey: Levels, Enemies (Leaper, Enforcer), Weapon (Shield), Writing
Peter Aquila: Levels, Enemy (RepairBot), Weapon (QuantumGun)
Larry Smith: Levels, Enemy (Bomber), Weapon (Laser), Music, Sounds, Title Art
Hal Helms: Music and Sounds
Lamine Sissoko: Music and Sounds
Johan Soriao: Music and Sounds
John Nesky: Additional Sounds
Playtesting: Max Symmes, David Simoes, Rose Peng, Mariam Asad, Bobby Schweizer, Phat_Joe, Humberto "El Jefe" Cervera
Exxak
Click Here to Play In-Browser (Flash)


Hal Helms: Lead Programming and Music
Rhys Saraceni: Enemy Art and Level Design
Chris DeLeon: Writing, Tile Art, and Level Design
Johan Soriao: Particle, Projectile, and Title Art
Jetpack James
Click Here to Download (Windows 7 Only, Designed for Kinect)
Install first: Microsoft .NET Framework 4 and Kinect SDK Beta version 2


Andre Giron: Project Lead, Lead Programmer
Nick Profitt: Tools Programmer
Christian Zajac: Level Designer
Chris Deleon: Programmer, Artist
Lamine Sissoko: Programmer, Sound, Music
John "Slide20xl" Smith: Additional Sci-Fi Music
Battle Boats
Click Here to Play In-Browser (Flash)


Vu Ha: Lead Developer
Jacob Pike: Effects Programmer
Chris Deleon: Environment and Weapons Artist
Keith Johnson: Ship Artist
Lary Smith: Music Composer
Play Spring 2011 Games
MechStrike
Click Here to Play In-Browser (Flash)


Chris DeLeon: Lead, Programmer, Gameplay, Animation
Andrea Benavides: Interface Art & Design, Plane/Tank Art
Vu Ha: Mech Artist
Hank Whitson: Writing Lead, Weapons and Unit Concepts, Names
Aaron Yip: Background Art, Additional Writing/Design
Andrew Ho: Sound Effects, Additional Writing
Nic Vasconcellos: Addl. Interface Design
Natahn Bailey: Addl. Visual Effects
Kevin MacLeod: Music (Creative Commons)
Torr of Thor
Click Here to Download (Windows-only)


Daniel Fuller: Game Design, Programming, Character Art, Environment Art, Sound
Aaron Yip: UI Design, UI Art
Chris DeLeon: Player Art, World Art, Addl. Sound
Billy Valentine: Music, Sound
Robert Solomon: Sound
Andreya Piplica: Addl. Sound
Alex Okon: Asst. Design, Environment Art
Shane del Solar: Asst. Design
Beast Battalions
Click Here to Download (Windows-only)


Jacob Pike: Programming, Project Lead, Art, Unit Design
Aaron Yip: Art, Unit Design
Alan King: Art
Vu Ha: Art
Chris DeLeon: Battle Background Art
Title: Marc Huet
Dusk
Click Here to Play In-Browser (Unity)


Daniel Spaventa: Lead Designer, Product Manager
Matthew Lovett: Lead Programmer
Rose Peng: Character Artist, Concept Artist
Joseph Maliksi: Programmer, UI Engineer, Sound Engineer
Richard Shemaka: Post Production, Programmer
Vu Ha: Background Artist, Concept Artist
Man on Fire
Click Here to Play In-Browser (Flash)


Jason Lee: Project Lead, Design, Programming, Art
Alex Hunt: Programming, Design
Vu Ha: Art (Animated Running Sprite)
Fall 2010 Warm-Up Games
VGDev began in Nov 2010. Although the main purpose of the first semester was to share student game development intro material, in addition to that members were encouraged to divide into small teams and set about creating small games. The goal was not to produce finished releases (unlike with our full semester projects), so much as to try out development, get to know one another, and gain a firsthand sense of how much members could get done in one month alongside classwork.
Here are the three example projects.
Pipe Man
Z to Jump, X to Shoot, Arrows to Run
Play Now (web/Flash)
Robert Solomon
Edd Purcell
Rhys Saraceni
Lamine Sissoko
Aaron Yip
Crankin' It
Space to Attack, Arrows to Run
Download Now (Windows)
Shane del Solar
Brian Hertler
Hank Whitson
QuestRunner
Space to Attack, Up Arrow to Jump
Play Now (web/Flash)



