Semester Soundtracks


Fall 2012: 38 Songs, 8 Games, 9 Artists (1 hour / 76 MB)

Spring 2013: 26 Songs, 7 Games, 6 Artists (35 min / 29.5 MB)

Fall 2013: 43 Songs, 8 Games, 11 Artists (1 hour 15 min / 92.2 MB)


Completion Filter


Showcase: Show only games that are 100% complete.
Default: Hide unfinished games, but include projects missing a few details.
Show All: Include unfinished games on the list.



Play Fall 2013 Games



Trinity Overdrive


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Sean Wheeler: Project Lead, Programming, Design, 2D Art
Jordan Hobgood: Composer Extraordinaire
Danny Gonzalez: Modelling, Texturing
Jonathan Hunter: Lead Programmer, Level Design
Kartik Kini: GUI, System Programming, 2D Art
Alex Freeman: Modelling, Texturing
Paul Askins: Concept Art, Backgrounds
Christopher Tansey: Boss Programmer, Cinematics, Effects
Larry Smith: Gundam Wing Thing, Models, Textures
Jay Belmon: Lead Modeller, 2d Art
Paco Swift: Modelling, Texturing
Kara Yogan: Logo, Graphics
Taylor Andrews: Level Design
Dhruv Karunakaran: Modelling, Texturing


Morrigan Bean


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Connor Brinkmann: Animation
Marie Bradford: Main Menu
Stephanie Dykes: Art
Matthew Guzdial: Project Lead, Programmer, Concept, Art
Priscilla Han: Case, Art
Alex Huynh: Art
Dhruv Karunakaran: Music x4
Kartik Kini: UI Art/Design
Steven Klein: Programming
Caylen Lee: Music x3
Austin Musselwhite: Case, Art
Audrey Nelson: Art
Bahman Patel: Art, Design
Laura Schluckebier: "Hellhound" Case, Additional Writing, Art
Nick Shooter: Music
Michael Vogel: Writing


Apollolumi


Play In-Browser (Flash, 2-button mouse required)
State of Progress: 100% Complete






Developer Credits:
Alexander Huynh: Team Lead, Programming, Art Design, Sound Effects
Justin Cook: Art Design
Neal Kaviratna: Programming
Nick Shooter: Music
Dhruv Karunakaran: Music
Kara Yogan: Art Design
Maria Moersen: Art Design


Tower of Dormin


Play In-Browser (Flash, may need to refresh after opening)
State of Progress: 100% Complete






Developer Credits:
Daniel Xiao: Lead Designer, Programmer, Main Artist
Chris Burgess: Musician and Sound Engineer
Kyra Koch: Additional Artist
Matthew Guzdial: Additional Artist
Paul Askins: Additional Artist
Priscilla Han: Additional Artist
Aidan Arrowood: Special Thanks
Adam Le Doux: Special Thanks
Henry Zhu: Special Thanks


Chroma Cascade


Play In-Browser (Unity), Download for Mac (zip, 38 MB), Download for Windows (zip, 38 MB)
State of Progress: 100% Complete






Developer Credits:
Marc Huet: Project Lead
Aaron McAnally: Ability and obstacle programming
Alex Johnson: Ability and obstacle programming
Sebastian Monroy: Boss programming
Matthew Moreno: Ability programming
Max Froege: Obstacle design and programming
Kyra Koch: Art assets
Griva Patel: Design
Chris Burgess: Music


Beat


Download for Windows (zip, 80 MB), Requires: Microsoft XNA 4.0
State of Progress: 100% Complete






Developer Credits:
Nick Shooter: Project Lead, Programming, Level Design, Music, Sound Effects, Art
Larry Smith: Music, Level Design, Art, Animation
Sebastian Monroy: Music, Level Design, Art
Brian Cann: Music, Level Design, Sound Effects
Daniel Dias: Music, Level Design
Paco Swift: Music, Level Design
Alex Akins: Music
Micha Incerti: Music
Caylen Lee: Music
Michael Dunn: Level Design
Chad Miller: Programming
Anna Hedden: Art
Emma Hargrave: Art
Sean Wheeler: Dropped the bass


Toy Monsters


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Alissa Hartenbaum: Project Lead
Matthew Guzdial: Technical Lead
Alexis Coulter: Levels
Alvina Atmadja: Art
Anna Hedden: Art
Emma Hargrave: Art
Jonathan Lee: Levels
Kara Yogan: Art
Larry Smith: Music
Marie Bradford: Art
Miranda Bradley: Art
Peyton Dent: Levels
Priscilla Han: Levels and Blocks
Kevin MacLeod: Additional Music


Balance


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Jonathan Betancourt: Project Manager, Game Designer, Lead Programmer, 3D Modeler
Tamara Corbett: Lead Artist, Character Modeler, Character Animator
Xinyi Chen: Character and Camera Control Programmer
Chris Burgess: Audio Director, Sound Designer, Additional Music, Voices for Arthur, Giovanni, and Captain Blackheart
Dorian Almaguer: Lead Composer
Christen Keogh: Voices for Little Lily, Gertrude, and Stella the dog
Bryant Fuhrman: Voice for Trevor
Chris Tansey: Assistant Game Designer, Credits Programmer, Quality Assurance
Alvina Atmadja: 3D Modeler
Ashley Jennings: 3D Modeler
Gaby Granados: 2D Illustrator
Josh Moore: Quality Assurance
Robert Eisenhardt: Quality Assurance

Play Spring 2013 Games



Attack of the Cubes


Video, Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Jay Belmon: 3D Modeling
Juan de Cardenas: Programming, Level Design, 3D Modeler
Matthew Guzdial: Project Lead, Programming, Level Design, 3D Modeling, 2D Art
Emma Hargrave: 3D Modeling , 2D Art, Sound Effects
Marc Huet: Programming, Level Design
Dhruv Karunakaran: Music
Neal Kaviratna: Music
Alyssa Kuncaitis: 3D Modeling
Sebastian Monroy: Programming
Austin Musselwhite: Level Design
Nick Shooter: Music
Andrew Silva: 3D Modeling
Perry Watson: Sound Effects
Sean Wheeler: Level Design Lead, Programming, Level Design, 2D Art
Kevin Wongso: Programming, Level Design
Kara Yogan: Logo


Black Oak Manor


Video, PC Download (network 2 computers), Mac Download (network 2 computers)
State of Progress: 100% Complete






Developer Credits:
Colton Spross: Character and Environment Art, Gameplay Programming
Josh Faubel: Procedural Generation, Gameplay Programming
Kyle Blevens: Networking System, Gameplay Programming
AJ Kolenc: Music, UI Programming
Jonathan Betancourt: Monster Minion AI
Chris DeLeon: Weapon Icons, Room Design
Stephanie Dykes: Detective Art
Alvina Atmadja: Banshee Art
Rose Peng: UI Art
Emmy Zhang: UI Art
Evan Moscoso: Room Design
Patrick Coursey: Room Design
Tanjeem Rhyne: Room Design


Fragile


PC Download, Mac Download
State of Progress: 100% Complete






Developer Credits:
Peter Aquila: Game Design, Puzzle Design, & Programming
Chris DeLeon: Additional Game Design & Puzzle Design (Pyramid, Blue Building, Blue Tower, Beanstalk)
Larry Smith: Music
Paco Swift: Sound Effects


TiBiDaBo


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Paco Swift: Project Lead
Johnnie Tirado: Programming
Juan de Cardenas: Programming/GUIs
Kevin Wongso: Programming
Matt Schmidt: Programming
Jay Belmon: 3D Modeling
John Brandt: 3D Modeling
Chris DeLeon: Special Effects
Larry Smith: Background Art
Nick Shooter: Music
Chris Davis: Sound Effects
Kara Yogan: Title Art, Logo


Num Noms


Available free for iPad on the App Store
State of Progress: 100% Complete






Developer Credits:
Alissa Hartenbaum: Producer, Programming
Anthony Taormina: Programming
Sam Zwaan: Programming
Emma Hargrave: Artist
Kara Yogan: Artist
Stephanie Dykes: Artist
Vu Ha: Artist
Chris DeLeon: Programming, Artist
Larry Smith: Music Creator


Avenir Racing


PC Download (Win 32-bit), Mac Download, PC Download (Win 64-bit)
State of Progress: Playable, though not polished






Developer Credits:
Alex Akins: Composer (Raceday)
Jay Belmon: 3D Modeling (Maserati, Corvette)
Chris Davis: Collision Sounds, Various Engine Sounds, GUI Sounds
Chris DeLeon: Scripting (3rd Person Chase Camera)
Daniel Dias: Project Lead, Scripting (Main Menu, Control, Automobile, Gameplay, Multiplayer, Car/Track Selection), Lap/Positoin GUI, Track Design & Modeling, Jaguar Bugatti Modeling
Matthew Guzdial: Speedometer/Tachometer Design & Scripting, AI Scripting
Sebastian Monroy: Scripting (Minimap, Overhead Name)
Nick Shooter: Composer (Chanson Voiture, Premier Morceau, Test Race, Car Select Theme)
Larry Smith: 3D Modeling (Ford GT)
Christian Zajac: 3rd Person Camera Scripting


Infection


PC Download, Mac Download, Linux Download
State of Progress: Playable, though not polished






Developer Credits:
James Liu: Project Lead
Dhruv Karunakaran: Project Lead
Matthew Guzdial: Modeling and Game Design
Chris DeLeon: Sound Design
Sebastian Monroy: Game Design, Puzzle Design, & Programming
James Moak: Game Design
Alexander Huynh: UI Design
Stephanie Dykes: Art Design

Play Fall 2012 Games



Joyride


Play In-Browser (Unity), Video
State of Progress: 100% Complete






Developer Credits:
Chris DeLeon: Project Lead, Engine Programming, Level Art (6), Seatbelt & Hand Model, Wild West Level Design
Nick Shooter: Music and Game Name
Jay Belmon: Level Art (19), DeLorean Window Model, Spaceship Models
Paco Swift: Level Art (18), City Level Design
Gaby Granados: Level Art (15), Medieval Level Design
James Moak: Level Art (8), Planet Bagle Level Design, Path Branching Programming
Colton Spross: Level Art (6), Beach Level Design, Time of Day Programming
Matt Schmidt: Spaceship Battle Programming
Larry Smith: Level Art (5)
Alvina Atmadja: Level Art (2), Running Ninja Art
Kara Yogan: Logo
Anshul Bhatnagar: Level Art (2)
Yuqing Peng: Level Art (2)
Iman Mukherjee: Sound Effects


Legendary Boxes


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Andrew Schuster: Growing Discovery Level, Spongebox Asset
Dhruv Karunakaran: 2 Songs
John O'Donnell: 1 Song
Johnnie Tirado: Teleportation Time Level, Main Menu Level, Level Select, Teleporters Asset, Spikes Asset
Kara Yogan: All Pipes, Boxes, and Enemies Art
Kevin Curtin: Pinball Wizard Level
Larry Smith: 7 Songs
Marie Bradford: 2 Backgrounds, Main Menu Art, Fixed Player Model Art
Matthew Guzdial: Credits Level, Instructions Level, Enemy Code, Box Code, Player Code, Platforming Assets
Matthew Leonard: Spring in Your Step Level, Fakeout Level
Ryan Diaz: Teleporter Chase Level, Leap of Faith Level, Frustration Level
Steven Klein: Bombing Run Level, Buttongate Level, Gates and Button Assets


Vectorverse


Download (Windows-only)
State of Progress: 100% Complete






Developer Credits:
Peter Aquila: Project Lead, Program, Design
Chris DeLeon: Addl. Level Design
Matthew Guzdial: Addl. Level Design
Larry Smith: Music, Addl. Level Design
Nick Shooter: Music


U.F.Foes!


Android .apk file (save to device), Required: Enable use of outside apps
State of Progress: 100% Complete






Developer Credits:
Adam Le Doux: Project Lead, Programming, Graphics
Sean Wheeler: Programming
Shane del Solar: Programming
Marie Bradford: Graphics
Daniel Xiao: Graphics
Kristian Eberhardson: Concept Art
Matthew Guzdial: Music and Sound Effects


Fanboy


Play In-Browser (Unity)
State of Progress: Mostly Complete






Developer Credits:
Kelly Snyder: Project Lead, Designer, Artist
Kevin Jones: Programmer
Colton Spross: Programmer, Animator
Chris DeLeon: Programmer, Cloud Expert
Paco Swift: Programmer
Kara Yogan: Logo and Background Artist
Marie Bradford: Artist, Animator
Alex Akins: Music, Sound Effects
Iman Mukherjee: Music, Sound Effects


OMG Monsters


Download (Windows-only), Requires: Microsoft XNA 4.0
State of Progress: Mostly Complete






Developer Credits:
James Liu: Code Design
Matt Schmidt: Code Design
Marc Gebeiy: Code Design
Anupam Goli: Code Design
Dhruv Karunakaran: Art Design, Sound Effects
Alexander Huynh: Art Design
Katherine Andux: Music Composer
Victor Surge: Special Thanks


Red Space Island Dead Left Rising


Play In-Browser (Unity)
State of Progress: Playable, though not polished






Developer Credits:
John Howard: Programming, Design
Rhys Saraceni: Art, Design
Matthew Guzdial: Programming, Art
Alex Liberatore: Music, Sound Effects
Iman Mukherjee: Music

Play Spring 2012 Games



Freezing Solid


Video, PC Download, Mac Download
State of Progress: 100% Complete






Developer Credits:
Chris DeLeon: Project Lead, Programming, Core Gameplay, Level Design (x3)
Matthew Guzdial: Level Design (x3), Bosses (x2), Sound Effects, Music (x3)
Carson Britt: Level Design, Models (x6), Addl. Design
Larry Smith: Music (x3), Models (x2)
Peter Aquila: Level Design, Addl. Design
Shane del Solar: Model, Addl. Design
Patrick Coursey: Addl. Design


Crystal Ball


Play In-Browser (Unity)
State of Progress: 100% Complete






Developer Credits:
Shane del Solar: Project Lead, Engine Programming, Level Design
Steven Klein: Engine Programming, Level Design
Matthew Guzdial: Level Design (x2)
Chris DeLeon: Engine Programming, Level Design
Kevin MacLeod: Music (Creative Commons)


Ninjas Don't Like Trains


View in Google Play (Android App Store)
State of Progress: 100% Complete






Developer Credits:
Ozzie Smith: Game Director and Producer
Jonathan Thomas: Programmer
Eric Huang: Programmer
Carson Britt: Art
Alvina Elizabeth: Art
Vu Ha: Ninja Art
Sam Wagstaff: Sound and Music
Jacob Hudlow: UI Design (older version)
Chris DeLeon: Special Thanks


Spoken Black Tiles


Play In-Browser (Unity)
State of Progress: Mostly Complete






Developer Credits:
Rhys Saraceni: Project Lead, Game Design, Level Design, Art
John Howard: Programming
Josh Faubel: Programming
Alex Liberatore: Sound Design


Armor Smash


Play In-Browser (Unity)
State of Progress: Playable, though not polished






Developer Credits:
Vu Ha: Project Lead, Game Design, Programming, UI Artist
Larry Smith: Models, Animation
Elyse Watson: Armor Designer


Commie Car Combat


Play In-Browser (Flash)
State of Progress: Missing Audio






Developer Credits:
Colton Spross: Project Lead, Programming
Chris DeLeon: Art and Design
Kevin Jones: Art and Design

Play Fall 2011 Games



Zylatov Sisters


Video, Play In-Browser (Flash)
State of Progress: 100% Complete






Developer Credits:
Chris DeLeon: Programming, Core Design, Project Lead, EraserBot, Specials
Colton Spross: Levels, Enemy (ElectroMedusa), Weapons (BodyRemover, FreezeRay, StickyBomb)
Carson Britt: Levels, Enemy (MagnetBot), Weapons (Corroder, Hacker)
Patrick Coursey: Levels, Enemies (Leaper, Enforcer), Weapon (Shield), Writing
Peter Aquila: Levels, Enemy (RepairBot), Weapon (QuantumGun)
Larry Smith: Levels, Enemy (Bomber), Weapon (Laser), Music, Sounds, Title Art
Hal Helms: Music and Sounds
Lamine Sissoko: Music and Sounds
Johan Soriao: Music and Sounds
John Nesky: Additional Sounds
Playtesting: Max Symmes, David Simoes, Rose Peng, Mariam Asad, Bobby Schweizer, Phat_Joe, Humberto "El Jefe" Cervera


Jetpack James


Download (Windows 7 only, designed for Kinect but can use Keyboard),
Required: Microsoft .NET Framework 4
, Required: Kinect SDK Beta version 2
State of Progress: Mostly Complete






Developer Credits:
Andre Giron: Project Lead, Lead Programmer
Nick Profitt: Tools Programmer
Christian Zajac: Level Designer
Chris DeLeon: Programmer, Artist
Lamine Sissoko: Programmer, Sound, Music
John Slide20xl Smith: Additional Sci-Fi Music


Battle Boats


Play In-Browser (Flash)
State of Progress: Playable, though not polished






Developer Credits:
Vu Ha: Lead Developer
Jacob Pike: Effects Programmer
Chris DeLeon: Environment and Weapons Artist
Keith Johnson: Ship Artist
Larry Smith: Music Composer


Exxak


Play In-Browser (Flash)
State of Progress: Missing Audio






Developer Credits:
Hal Helms: Lead Programming and Music
Rhys Saraceni: Enemy Art and Level Design
Chris DeLeon: Writing, Tile Art, and Level Design
Johan Soriao: Particle, Projectile, and Title Art

Play Spring 2011 Games



MechStrike


Play In-Browser (Flash)
State of Progress: 100% Complete






Developer Credits:
Chris DeLeon: Lead, Programmer, Gameplay, Animation
Andrea Benavides: Interface Art & Design, Plane/Tank Art
Vu Ha: Mech Artist
Hank Whitson: Writing Lead, Weapons and Unit Concepts, Names
Aaron Yip: Background Art, Additional Writing/Design
Andrew Ho: Sound Effects, Additional Writing
Nic Vasconcellos: Addl. Interface Design
Nathan Bailey: Addl. Visual Effects
Kevin MacLeod: Music (Creative Commons)


Torr of Thor


Download (Windows-only)
State of Progress: 100% Complete






Developer Credits:
Daniel Fuller: Game Design, Programming, Character Art, Environment Art, Sound
Aaron Yip: UI Design, UI Art
Chris DeLeon: Player Art, World Art, Addl. Sound
Billy Valentine: Music, Sound
Robert Solomon: Sound
Andreya Piplica: Addl. Sound
Alex Okon: Asst. Design, Environment Art
Shane del Solar: Asst. Design


Dusk


Play In-Browser (Unity) - See Menu for Instructions
State of Progress: Mostly Complete






Developer Credits:
Daniel Spaventa: Lead Designer, Product Manager
Matthew Lovett: Lead Programmer
Rose Peng: Character Artist, Concept Artist
Joseph Maliksi: Programmer, UI Engineer, Sound Engineer
Richard Shemaka: Post Production, Programmer
Vu Ha: Background Artist, Concept Artist


Beast Battalions


Download (Windows-only)
State of Progress: Missing Audio






Developer Credits:
Jacob Pike: Programming, Project Lead, Art, Unit Design
Aaron Yip: Art, Unit Design
Alan King: Art
Vu Ha: Art
Chris DeLeon: Battle Background Art
Marc Huet: Title


Man on Fire


Play In-Browser (Flash)
State of Progress: Missing Audio






Developer Credits:
Jason Lee: Project Lead, Design, Programming, Art
Alex Hunt: Programming, Design
Vu Ha: Animated Running Sprite

Fall 2010 Warm Up Games